Previously on Nancy Drew: Midnight in Salem: Mei and Teegan’s real last name is the last name that was on all the press releases up until mid-2019! I, for one, am shocked.

After finding the Parrys’ house vandalized, we have to call the Hardy Boys to follow up on what they found. Calling them will switch control to Frank. What follows is the excruciating experience of having to be Frank Hardy while he tries to hit on Nancy. He’s all like, “Nancy, great to hear from you, partner! But not like, that kind of partner. Like, I’m pretending to be a cowboy kind of partner. Because I heard you have a thing for cowboys. Also we could be partners for real if you want to join our detective agency, remember?” Jesus Christ, Frank.
Nancy’s just like, “Dude, focus,” and catches him up with the Accused Witches drama. Frank’s like, “Oh. That sounds bad.” He agrees to keep investigating and hangs up. Joe: “If you’re done being awkward, I could use your help.” HEE. Not that Joe really has anything that important going on, either: he wants Frank to help him walk around the graveyard with his ghost detector to “prove the existence of ghosts.” You two are doing literally nothing to help clear a teenage girl of arson, by the way.

This puzzle was like…embarrassingly difficult for me, all things considered. All you have to do is align the green and red lines so that they overlap perfectly. The left knob changes the line width, and the right knob changes the line height. Since the game is a bit clunky, it’s harder than it really should be to line them up, since it’s easy to overshoot because the game lags while registering your clicks. Anyway, you have to do this three times.

On our third try, we’ll find a machine attached to one of the trees. Joe IDs it as a motion detector, and Frank is suspicious that the spectral activity might not be real after all (you don’t say). He tells Joe that they’re going to investigate his way now, with logic and facts.

We go into the woods, and this is the part where you basically just wander around looking for stuff. There are walkthroughs telling you how to get to each spot from the start of the cemetery; I’m not going to give directions because I’m not totally sure where each spot is relative to my screencaps. Anyway, the first thing we stumble across is a plate of powder on a rock. Frank notes that some of it is on the ground, and he and Joe muse that someone was burning some kind of herb here.

We also find a fog machine, a jack-o’-lantern, and some ropes hanging from a tree that Frank thinks are part of a pulley system. I’m actually not sure how the jack-o’-lantern plays into it, but once we find all four things, Frank’s like, “So this is obviously a set up, right, and ghosts obviously aren’t real?” Joe’s like, “Stop saying words.”
The Hardy Boys decide that all this evidence points back to Olivia, so from here, we go back to the museum to talk to her.

Olivia isn’t anywhere to be found, so let’s go through her stuff instead! Frank wibbles some more about how we should call Nancy before we do anything on our own, and Joe’s like, “Please dial back your thirst for Nancy Drew long enough for us to look for some evidence.” I’m really upset that Joe “You Can’t Not Prove Ghosts Aren’t Real” Hardy is the voice of reason right now.

We want to look at a note on Olivia’s desk, which has two sides to it: on the front, we see a bunch of strange runes, and on the back, we see a map through the graves labeled “Path to Abigail Hathorne Woodley.” Thanks for laying it out there for us, Olivia!

So Olivia’s map has labeled a couple of the gravestones, but left the rest blank. What you want to do is use the location of the labeled gravestones to figure out the relative position of Abigail’s grave.

We find a gravestone marked “Samuel Sewall”, who is obviously not the same person as Abigail Hathorne Woodley, but this is the grave we’re looking for after all. Somehow. I don’t know. Anyway, there’s a box hidden underneath some bushes in front of the gravestone, which we open to find some clues. “This is good evidence,” Joe says. “Aren’t you glad we broke into the museum?” Frank: “Not really.” Heh. But also, did we really break in? It seems like it’s really late at night, but we also waltzed over to Olivia’s shop like we thought it was still open.

Anyway, Joe will handily tell us what the puzzle is for by saying, “I bet this will help us decipher the paper we found in the gift shop.” So what you want to do is align the rings so that it matches the letters and symbols in the top left box: “H” should be aligned with “O”, and then aligned with the…squiggly rune thing next to the two letters. Once you’ve aligned them on the wooden plate, you can click “Select Letters” and from there, it’s just a matter of squinting at the runes and clicking on them in the order they appear in Olivia’s note. Each line will require you to move the middle ring and align the Greek letters with a new rune before you start translating, shown in the boxes before each line, but it doesn’t require any more puzzling out than that.
When we’re done, we see that this is basically an errand list that Olivia went through all the trouble of writing out in code. I mean…sure, why not. The last item on the list is “Get stock from L.” Finishing up the list will cut back to Frank and Joe — they’ll remark that the to-do list is dated tonight, and “L” must stand for Lauren Holt. She’s the only person in this entire town whose name starts with an L!

We start to leave the graveyard, but then we run into Olivia herself, who looks like she’s coming back from Hathorne House. We tell her that we found Abigail Hathorne Woodley’s grave, which — we did? Did that gravestone not say “Samuel Sewall”? I feel like I’m taking crazy pills!
Anyway, whatever, let’s just assume they were buried together secretly because why the fuck not. Olivia’s all like, “But Abigail Hathorne Woodley’s grave isn’t here!” which like…why did you make a map for it, then?

And then, because this scene isn’t bizarro enough, we fade out, then back in, to find ourselves standing in the graveyard drinking tea with Olivia. How did we even — ? Is she carrying boiling water with her? Are we sharing a thermos and mixing our germs together? Ah, pre-COVID times. Also, they didn’t animate any teacups or anything, so we’re just standing around, talking about how we’re drinking tea, with zero evidence of said tea in sight.
Frank coughs and says that the tea’s a bit strong, and Olivia says that Lauren always has “the best stuff.” Honestly, it kind of sounds like they’re talking about something that’s not tea, if you get my drift. Olivia adds that she usually uses Lauren’s mail-order service, because she and Lauren don’t get along. That’s hilarious. She would rather pay for Lauren to mail her tea across town just to avoid seeing her.
Frank routes the conversation back to Abigail Hathorne’s ghost — I will just call her Abigail Hathorne from now on because I can’t be fucked to write all three names, which seems to also be the opinion of the person who did the subtitles for this game. I guess we confronted Olivia about all the fake-haunting materials in the woods offscreen, because she cops to “stimulating” everyone’s imaginations a little. She insists she didn’t do it to keep people away from the house or anything; it was just good for business. Eerily, the camera cuts to being from the perspective of someone watching us from the gravestones, and the music starts getting creepy.

Olivia says that she may have rigged up a little show for tourists, but that doesn’t mean ghosts aren’t real — Lauren saw one, after all. Joe starts getting all jumpy and says that he hears something. Olivia says she hears it too, and they’re both like, “It’s right there! RIGHT THERE!” while Frank derps, “What is it?”

It’s another jump scare! Yet another dead Puritan swoops down on us, and we smash cut to the loading screen once again.

When we finish loading, we’re back at the Parry house in Nancy’s POV. Everyone is shaking and wibbling over the ghost, which again, feels totally out of character, although the game is about to offer an explanation for it that kind of helps. We’ll get there. Anyway, Joe’s like, “Ghosts are totally real! Her eyes, man!” Olivia is confused and says that the ghost was of a man, not a woman. Frank says he also saw a woman. “To be fair, I couldn’t see her eyes,” Joe says. Because…the eyes are the biggest difference between men and women? Nancy says she also saw a woman but couldn’t see her eyes. Uh, the screencaps I have clearly show the ghost’s eyes, so I don’t know what they all mean by that.
“Wow. So I’m the only one still grounded in reality here?” Teegan asks. Hee! Nancy is suspicious of the fact that Olivia saw something different from the Hardys, but there was only one apparition. Olivia, meanwhile, is needling Teegan over the fact that ghosts are totally real, because they’ve all seen one now, and they almost get into an argument over which one of them is profiting off of Salem’s past more callously. Nancy cuts in and asks if they saw anything else at the graveyard, and Frank and Joe side-eye Olivia.
Olivia confesses to faking some hauntings, which pisses Teegan off again. Olivia snipes that people only come to Salem for the thrills, not for boring old real history. “No one gets hurt in a museum!” Teegan says, to which Olivia says, “That’s the problem!” Hee.

Nancy asks if they found any new leads. Then she says she’ll go first, presumably to give Frank and Joe time to make something up, since they’ve just been sitting on their asses in the cemetery all day. She says, “The evidence seems to be indicating…” and you then get the option to accuse Mei, Lauren, or to simply say that someone is lying about their alibi.
I choose to say that someone is lying about their alibi, because while the evidence so far actually seems to be pointing to Lauren (the big revelation of our recent conversations has been that someone has been actively sabotaging the AW group’s claim on the house and that burning down the house lets Lauren stay there), it’s still pretty flimsy evidence. It’s also pretty suspicious that we don’t have an alibi for Mei still, but I don’t want to piss Teegan off by saying that right in front of her. Nancy then goes so far as to say that she doesn’t think Mei did it, for some reason. I mean, that’s not what I meant when I picked the neutral conversation option, but whatever.
With that, Nancy says we should all go to sleep — without getting any leads from the Hardy Boys — and day two ends.

The next morning, we have another breakfast conversation. It’s very gray and rainy outside, which I like a lot. Deirdre is weirdly defensive about the fact that she didn’t come home last night and snipes that she already told the Hardy Boys about her whereabouts, so maybe THEY can tell us. Nancy sums up my reaction, which is: “Oooookay.”
Before we can talk about what Deirdre was up to, though, Nancy starts complaining that her hands feel like they have pins and needles. Frank and Joe say they’re experiencing the same thing, and Deirdre snaps at us to explain what we were up to yesterday. We tell her about seeing the ghost, and how Olivia saw a different ghost to everyone else. Deirdre’s like, “Well, there you go, she’s a fraud, case closed.” Nancy’s like, “I mean, she is a fraud, but I think she genuinely saw something.”

This somehow rings a bell for Deirdre, who says that we must have ergot poisoning. You’ll recall that Teegan mentioned this as a theory for what caused the witch trials back in the day — ergotism can cause hallucinations, in addition to seizures, and one of the early symptoms is the feeling of pins and needles. Deirdre suggests that we all somehow consumed ergot recently, and Nancy wonders if someone could have intentionally spiked their food or drink with ergot. “In this town, I’d believe it,” Deirdre says.
Frank: “Wait, what are you guys talking about?” Oh my God, pay attention, Hardys.
Nancy exposits again that some people think the strange behavior that kicked off the Salem witch trials was a result of ergot poisoning — more specifically, the villagers had eaten rye bread infected with ergot spores, causing some of them to have convulsions that they blamed on witchcraft, then having hallucinations and paranoia that caused them to accuse (and believe) that others were witches. Joe protests that he hasn’t been eating any “pilgrim-era rye porridge” recently, so how could he have been poisoned? Nancy says she doesn’t know, but she’s going to find out.
For what it’s worth: the theory that ergotism caused the Salem hysteria is indeed a real thing that some academics believe, although like any theory, it’s been criticized as well. The game presents it like fact, though — I’ll spoil it for you and say that Nancy confirms that she and the Hardys were poisoned with ergot, treating it like a definite cause of seeing ghosts. It’s not any less factual than acting like Marie Antoinette was a misunderstood philanthropist, though, and I get that the game has to come up with some kind of explanation for what Nancy sees, so I don’t mind. Although, just to point out, everyone in the game starts hallucinating like 2 minutes after they first consume ergot, and there’s no way the symptoms come on that fast — but again, I get that it has to be that way for the ~drama.

Moving on, we mention finding Olivia’s jacket just lying around the Hathorne House. “Seems too obvious,” Deirdre muses. Deirdre, weren’t you just accusing Olivia — never mind. The Hardys note that, while Olivia has definitely been staging some hauntings around town, we’ve ruled her out as a suspect for trying to get at Hathorne House. Deirdre asks about her alibi, and we note that she was working, just like everyone else in town — except Mei. Uh, and Alicia and Jason, whom we’ve seemed to have completely forgotten about.
We also tell them that we found the note from Frances Tuttle, confirming that there is a will, somewhere. Frank: “It could’ve been burned in the fire.” Joe: “Could have been the reason for the fire.” Some decent logic from the Hardy Boys! Deirdre doesn’t want to focus on finding the will, since it doesn’t directly help Mei, but Nancy and the Hardys are like, “Hush, the grown-up detectives are talking.” Nancy’s like, “I’ll have you know that looking for treasure instead of investigating the main crime has worked out for me many times!” If we find the will, the culprit might just follow us and show themselves like they always do! Anyway, Nancy says that she’ll focus on looking at the CCTV tapes for the courthouse break-in today, and she tasks the Hardys with looking for sources of ergot in town. We try to delegate to Deirdre, too, but she snaps that she’s coming with us to make sure we stay focused on helping Mei instead of trying to find the will. Hee. Deirdre has Nancy’s number.

We go to the town square and see Jason Danforth hanging around outside, as usual. Let’s talk to him. Upon seeing our approach, he says, “Ladies, ladies, ladies,” to which Deirdre says, “Boy, boy, BOY.” Heh. Nancy wants to know why Jason is always outside the courthouse, parked in the handicapped space. “Because I’m a video game character and this is my spot,” he doesn’t say. He says it’s so that he can see everything that’s going on in the square, and Deirdre and Nancy ask if he saw anything on the day the AW evidence was stolen. Jason says he wasn’t here that day, because he was working for Alicia. Jason, you cannot use “I was working for Alicia” as your alibi every time something happens.

We then ask if he knows Mei, and Jason gets weirdly jumpy over the idea that she’s the prime suspect for the arson. He insists that she has nothing to do with any of this, and Deirdre gets suspicious that Jason and Mei “‘know’-know” each other — by which I think the game means that they’re secretly friends or at least talk regularly, although the phrasing makes it sound like they’re hooking up. Anyway, Jason confirms that he knows Mei beyond a casual acquaintance, but he apparently doesn’t know her well enough to give a fuck that she’s going to be arrested for arson, since he refuses to explain how, exactly, Mei is innocent. What a guy.

Our two tasks for today are to talk to everyone who witnessed the ghost last night and then look at the CCTV tapes. First, let’s go into the cemetery to talk to the Hardys. On our way over there, Teegan texts us, telling us that Mei seems distant this morning. “Maybe it’s because Jason Danforth ghosted her,” we don’t write back. We just tell her that it must be tough on her and we’ll keep working on it.

Alright, let’s see how the Hardy Boys have been getting along in the ten minutes since we’ve last seen them. By the way, the setting really looks like a gray, gloomy morning — I’ve never been to New England in the fall, but it reminds me of the Pacific Northwest and pre-climate change Northern California, and it feels really moody and atmospheric. They’ve captured it very accurately.
We ask them to think back to if they ate anything around the time they saw the ghost. Frank and Joe tell us about drinking tea with Olivia (Deirdre: “You drank tea in the middle of a cemetery?”), and Frank tries to brag to Nancy about what a tea expert he is. Joe calls him out and Deirdre snaps, “Boys! Focus!” I love her. The Hardys tell us that Olivia got the tea from Lauren, but they’re not sure where Olivia got the water it was steeped in. So that’s something to investigate.
Then Joe gets all hurt that Deirdre called them “boys.” He’s like, “Just because it’s in our name, that doesn’t mean we want you to call us that!” I feel like this is something they should work out before opening a detective agency and slapping “the Hardy Boys” on everything.
Frank also adds that they’ve been testing the soil in the cemetery, but so far, no ergot. They think the source of the poison must be elsewhere. Cool, good talk.

Let’s see how Olivia’s doing. She tells us that she’s been feeling pins and needles in her hands. We ask where she got her tea and water from, and she tells us that she both made and steeped the tea at Lauren’s place. This supports the “Olivia and the Hardys were all drinking out of the same Thermos” theory, and I am grossed out. We tell Olivia our ergot theory, and she’s like, “Poisoning? Really? But how?” and we’re like, “Eh, can’t be fucked to explain it to you further. Call the Poison Control Center or something!”

We go to see Lauren next. She says that she feels awful — supporting that she’s also been poisoned — but Deirdre immediately jumps to accusing her. She’s like, “I spent the entire day in the town archives, so I know WHO YOU ARE and WHO YOUR GREAT-GREAT-GREAT-GREAT-[PAUSE FOR BREATH]-GREAT-GREAT-GREAT-GRANDMA WAS!” Nancy tries to get Deirdre to calm down, but Deirdre blurts out that Lauren is directly descended from Tituba. She’s a witch! Burn her!
Lauren calmly says that she is indeed descended from Tituba, who was Samuel Parris’s slave — meaning that her great-x5-grandma was owned by Teegan and Mei’s great-x5-grandfather. She denies that that has anything to do with why she and Teegan aren’t friends anymore, though, and she’s certainly not trying to get revenge because of what went on between their ancestors.

Deirdre keeps needling Lauren until Lauren snaps and tells us that we can ask our “little questions”, and after that, she’d like us to get the fuck out of her shop. (I like Lauren’s voice acting a lot in this scene, too — she sounds really realistically angry and exasperated with us.)
We ask what Lauren ate yesterday, and she tells us that she hasn’t eaten any bread (she’s gluten-free!) and she only drank tap water. On that note, she’s seen the most ghosts of anyone in this game — she’s seen Abigail Hathorne Woodley, Samuel Sewall, Judge Hathorne, Tituba, Frances Tuttle…she basically has the whole set! Jealous. She’s been seeing the ghosts ever since Frances died, which means that this whole thing started as soon as the house was up for grabs.
We also ask what she knows about ergot, and Lauren tells that she actually keeps a supply — it’s medicinal in small doses, apparently (disclaimer: for the love of God, do not self-medicate with ergot) — but a few weeks ago, someone broke into her shop and stole all of her ergot. HMMM. Deirdre’s like, “I know you only had the ergot because you’re EVIL!” and we have to drag her out of there like, by the hair.
Outside, we yell at Deirdre for putting Lauren on the defensive, and Deirdre’s like, “Whatever, stop saying words.” Deirdre, only one of us can be tactless and offensive, and Nancy’s not giving up that spot, you feel me?

Let’s eavesdrop on some NPCs! They actually have a fairly in-depth conversation about how the Parrys are actually the Parrises and how clearly Mei is guilty because the apple doesn’t fall far from the tree, which is kind of cool. I mean, it’s cool that the NPCs are having conversations, not that they’re all ready to convict Mei in the court of public opinion. They go on to clutch their pearls over the audacity of a Parris descendant founding the Accused Witches group, and say that it’s a good thing the “Neighborhood Watch” delivered some justice to the Parrys’ house.

Let’s go look at the CCTV footage. Deirdre snarks that we’re less chipper than before, and Nancy frets that, like, this ergot thing is serious: someone is poisoning us! That must mean they’re actively trying to kill us! Because…a culprit has never done that to you before, Nancy? Nancy lists off some of the things that have happened in this game so far: Olivia’s jacket, the spray-painting of the Parry house, everyone’s desperation to blame Mei…”You know what they all have in common? They’re all women,” Deirdre says. I mean — yes, but I can’t imagine that that’s what Nancy was about to say. I also can’t see the angle Nancy was going for to begin with, so this just feels like a really clumsy set-up for Deirdre to say that line.
Nancy asks if Deirdre is saying that they’re witches or that this is a witch hunt, and Deirdre merely remarks, “I’m saying that this is Salem.” I mean…okay? I actually think this game handles its themes of mob justice and scapegoating pretty well overall, but this exchange is weird. Are they trying to point out that Olivia, Teegan, and Mei are all being set up, with the obvious planting of clues and leaking the Parrys’ history? Even though that’s true, Alicia and Lauren aren’t being framed the same way, so sexism doesn’t seem to be coming into play here.
Anyway. We go into Judge Danforth’s office, where we see Alicia. Judge Danforth gives us a USB with the CCTV footage on it, so we can go look at that in a minute. Before we do that, though, let’s double-check what the two of them were doing the day the AW evidence was stolen. Alicia immediately starts condescending to us that our “detective thing is sweet and all”, but the grown-ups are kind of in the middle of something. Rude! We’re telling our dad that you’re being a dick, Alicia!
We needle her about what, exactly, she and Judge Danforth are in the middle of, and Alicia says that they’re initiating the process to turn Hathorne House over to the state so that it can become a museum. “And Mei?” Deirdre asks. Judge Danforth says that he can’t say anything, because it’s an active investigation, but an arrest will be happening later today. So he did just say something about the investigation. No one in this town has any concept of confidentiality.

Once again, Deirdre is ready to pop off and fight everyone in the room (and I love her for it) but we drag her outside. Deirdre tells us to babble about something inane to calm her down — “I know! Tell me what Ned said when you told him you saw a ghost!” Nancy admits that she forgot to call Ned back, and Deirdre needles us about being a bad girlfriend. She’s like, “You know, you should cut Ned loose so some other girl can date him. Some other girl who likes solving cases but has darker hair than you and wears a lot of green.” Then she sighs and adds that she knows Ned will never leave Nancy for another girl, and Nancy says that when this is over, she’s going to take a vacation with Ned. “No cases.” Sure, that sounds like it’ll happen.

We now get a call from Carson, wherein we can recap the game so far for him. We’re actually nearing the end — once we view the CCTV footage, that’ll lead into figuring out who the culprit is. So, let’s establish where we’re at before we go ahead. Nancy runs down the list of suspects, which goes like this:
- Mei is our prime suspect, simply due to the fact that she won’t give an alibi. That is pretty suspicious, although a little strange in that Mei gives zero fucks about the house — or is pretending to — and tbh, none of the evidence we’ve found so far points towards her, short of the alibi thing.
- Carson muses that Teegan must feel very invested in the town’s history and keeping it alive, so it doesn’t make sense for her to burn down the house. Her zeal for the AW cause hints at some possible crazy in her personality, but he doesn’t think it’s likely that she’s our culprit.
- Olivia is still in the running as a suspect, since the arson works very well for the whole witches-out-for-revenge angle she works during her shows.
- Lauren has the most motives out of anyone: burning down the house might mean that no one wants it, letting Lauren stay on the property; she could feel like no one else can have it if she can’t; she could think that turning it into museum is an affront to Frances Tuttle’s memory. But she’s not our prime suspect for…reasons, I guess.
- Carson confirms that Alicia was, indeed, running errands either during the fire or the book theft. Alicia said she was at a town meeting when the fire happened, and that she was at home supervising Jason’s yard work when the book was stolen, so I don’t know which alibi this is supposed to be. Whatever. Anyway, we blow by Alicia pretty fast, which makes me wonder why she’s a suspect in the first place if we weren’t going to find any clues about her.
- Judge Danforth doesn’t really have a horse in this race, as far as we can see, but he’s really obsessed with pinning the crime on Mei, and it’s pretty fucking weird. Why are your friends so sketchy, Carson?
- Then there’s Jason Danforth. Again, we can’t see that he has much stake in the house, but Alicia made it sound like Jason’s hard up for money, yet he drives a fancy car and generally acts like a rich douche. Maybe someone’s paying him to do petty crime on their behalf. Carson says that he was on the phone with Alicia during the AW evidence theft, so he knows for a fact that Jason wasn’t with her, as he claims he was.
Alrighty, that was less informative than I remember it being, actually. Let’s get some more evidence and kick off the end of the game.

Since Alicia is off talking to Judge Danforth, that means we can slip into her office and poke around. We find a document on her desk, and it looks like we might’ve written her off as a suspect too early, because it’s a demolition offer for the Hathorne House, the terms of which list Alicia as the house’s owner. Shock, gasp! What are you up to, Alicia?
We also find a map, which we’ll need to use in the evidence room. We’re also on our way there to (finally) look at the CCTV footage.

Nancy muses to Deirdre that, knowing what we know about Jason’s alibi from Carson, we think he must have been up to something. But what? Luckily, this CCTV program comes equipped with the crime-busting version of the Microsoft Paperclip, which tells us how to solve this puzzle: we need to look through the footage and copy the frames that show the suspect to recreate their movements. Despite the footage being from different cameras, the timestamps won’t overlap, I guess so as not to make this puzzle too difficult.

So basically, all you need to do is copy the frames where you see a suspicious hooded figure, then backtrack through the footage showing the undisguised people in the building — we see the judge, Alicia, and Jason walking around — and match up the right movements. The damning footage is from the camera in the men’s bathroom, which shows Jason entering, changing in a stall, and leaving in the hooded figure getup.
Bizarrely, though, once we put the frames together, Deirdre says, “It’s a shame we can’t make out the perp’s face.” What? IT’S OBVIOUSLY JASON. Do any of our other suspects have those painfully ’90s frosted tips? Instead of pointing this out, Nancy just teases her for using the word “perp” and I’ll overlook the stupidity of this exchange because it’s so darn cute. Anyway, after seeing the final frame where the figure drives off, Nancy says, “That car looks like our best lead.” We…we just saw Jason change into the culprit’s outfit and then break into the evidence room, Nancy. How is that not our best lead?

The last thing we need to do is inspect the map above the computer desk. We found a small map from Salem Waterworks in Alicia’s office, with one section circled and marked “access point.” When we overlay it and rotate it on this map here, we see that the map is of the Hathorne House. Suspicious! Nancy notes that we need to find out what’s at that access point, so that’s what we’ll do next.
Up next: we confront Jason about his lying fuckboy ways, figure out where the ergot poisoning is coming from, bust our culprit, and the game takes a weird detour into more Frank/Nancy shipping. SIGH.

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