Full of Salt

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Nancy Drew: Midnight in Salem (Part Three)

Previously on Nancy Drew: Midnight in Salem: We explored the town and met some of our suspects. Everyone in town suspects Deirdre’s cousin, Mei, of the crime, and they’re all like, “Lock her up! Trials are for squares!”

After leaving the town square, we cut to hanging out in Deirdre’s car, listening to some trance-y stock background music. Nancy asks what Deirdre thinks, and Deirdre’s like, “The first album was better before they changed bassists.” Heh. Nancy says she likes the song, to which Deirdre is skeptical. Then Nancy adds that she was actually asking what Deirdre thinks about the case. It feels like we should’ve said that before going along with Deirdre’s opinions about music, but whatever.

Deirdre says that she doesn’t like Judge Danforth, and Nancy’s like, “Yeah, I kind of got that.” Hee. (The camera weirdly zooms in and out during this part for no reason.) We then get the option to muse about one of our suspects. I choose Olivia, saying that it’s pretty weird that her magic show uses the same trick that we saw in Austria. Deirdre is dismissive, saying Olivia’s just a scam artist, not an arsonist. What, she can’t multitask, Deirdre? Nancy says that this would be a lot easier if Mei would just give an alibi — her refusal to do so makes it seem like she’s hiding something. Deirdre is not at all pleased by this, and presumably she stomps out of the car, because we cut to the house next.

I like this bit a lot — it feels realistic to hang out with Deirdre, bouncing our ideas off of her, and “inside of a car” is actually a totally new location for these games, which is neat. Also, you know, call me cheesy but I liked the little aside about the music they’re listening to , too — it makes the scene feel more grounded in a developed fictional world and gives Nancy and Deirdre room to breathe as characters instead of just having them talk about the plot all the time.

Back inside the house, Deirdre snaps at us for suspecting Mei. She says that Nancy needs to get Mei to open up to her so that we can find her alibi. I mean, as much as I wish I could agree with Deirdre about everything, I gotta say that our job is to find out what happened, not clear Mei’s name specifically — and the onus is not really on Nancy to provide the alibi. Anyway, Deirdre adds that the whole reason she brought us here is because Nancy is her “last hope” to get the alibi out of Mei. What? If Deirdre, Mei’s favorite cousin, couldn’t do it, what makes her think Nancy “Tell Me About Your Dead Mom On Our First Meeting” Drew is going to be able to?

Well, anyway, let’s see if we can get some answers out of Mei. She’s in her usual spot in the living room, listening to the same free audio library music we were listening to in the car. That gives us an opening to try and bond with Mei over music: “What are you listening to?” we ask. “You like this?” Mei responds, all shocked. Well, first of all, we didn’t say we liked it, we just asked what it was. And secondly, why is everyone acting surprised that Nancy likes instrumental dream pop music? It’s not like Mei is listening to black metal. You then have the option to say, “Too bad they changed bassists” or “Too bad they changed drummers.” If you say the first one — you’ll recall Deirdre mentioned the band changing their bassist earlier — Mei will warm up a little. If you say the second, she’ll call you out on pretending to like the band just because she does. Hee.

I choose the correct option, because I hang on to every word that Deirdre Shannon says. Mei says Nancy doesn’t really look like the kind of person to listen to stock background music, and Nancy asks, “Why does no one believe me?” to which Mei says, “Now you know how I feel.” Well, now that we’ve sufficiently established that we’re on the same emo wavelength, we can ask Mei more about the case. We ask if she ever went to Hathorne House, and she says she went all the time: “I appreciated it.” “Because it’s historically significant?” derps Nancy, perhaps not realizing that Mei is literally every artsy kid in school who likes to hang around abandoned hotels or hospitals because of the spirits or whatever. Mei says that she’s interested in the dark history of the place and she likes to be reminded of “what happens when greedy people stay in charge.”

Let’s ask about Olivia. Mei scoffs that Olivia is part of what Salem calls the “witch business”, meaning that she’s heavily invested in the town’s spooky reputation and tries capitalize off any weird events; she’s not above orchestrating them if necessary. Nevertheless, Mei backs off from actually accusing Olivia and merely says that she thinks Olivia could have set the fire.

Maybe this will work better if we try the “fuck the police” approach. We tell Mei that Judge Danforth doesn’t have anything on her and is clearly just swinging his dick around, so all she has to do is provide an alibi and he’ll have to back off for good. Mei says the reason she can’t give an alibi is because there’s another person involved. Nancy tries to press as to who it is, but Mei clams up. This is the main reveal of this conversation tree, but we can still ask a couple more questions, so let’s just go down the rest of the conversation options. We ask if Mei and Judge Danforth have a history, and Mei says that she and Judge Danforth’s son used to be friends; Danforth Jr. has apparently fallen into a life of debauchery and sketchiness, which Judge Danforth blames Mei for.

We then ask about Frances Tuttle; Mei says that she didn’t know her and she doesn’t know the caretaker, Lauren, that well either. She does know that Lauren owns a shop called Luminous Infusions, so Nancy’s like, “Have you ever been inside?” and Mei’s like, “EW, no, why would I go THERE?” Damn, Mei, I don’t know! You were the one who brought it up! Anyway, Mei adds that Lauren and Teegan used to be friends, but as with Olivia, they had some kind of falling out that she doesn’t know about.

The last conversation option is to mention that Teegan really cares about Mei, what with roping Nancy and Deirdre into her case. Mei mumblegrumbles that Teegan has a strange way of showing it, and — in a slight non-sequitur — says that she worries that Teegan takes her work at the museum a little too seriously. “It’s like her personal crusade.” She adds that you should spend your time enjoying life with the people you love, so I guess Teegan is a workaholic and Mei feels neglected. So let’s…bring up Teegan’s work some more! Tact is really Nancy’s middle name. Mei gets all huffy at the mention of the exhibit Teegan’s working on, and asks us to just leave Teegan out of this.

We can then show her the “I KNOW” note from the trash, but like Teegan, Mei says she doesn’t know what it is and gets all offended that we went through her trash. Learn to shred things you don’t want people to read, Mei.

Finally, we can ask her about the lighter that we found on the front porch. Mei says that it’s hers and asks if we’re always snooping around. “It’s literally my job, Mei,” Nancy doesn’t say.

We report back to Deirdre, telling her that Mei didn’t give us her alibi, but we now know that it’s because she’s protecting someone. “Obvi,” Deirdre deadpans. Deirdre, can you please appreciate the slight breakthrough we made there? I don’t see you coming up with that information. Anyway, Nancy decides that we have to go to the Hathorne House like, right now, for reasons that she doesn’t deign to explain. No, seriously, why do we have to go there now?

Deirdre says as much, because she’s totally chicken about going there at night. Jesus, I love Deirdre to death, but this scene is not reflecting well on her. Nancy snarks that she’ll just go herself, because she’s not afraid of no ghosts. Deirdre huffs that there might not be ghosts in the house, but there is a mysterious something, and we should be careful. I mean, we know the caretaker Lauren lives there, so…it’s not that mysterious.

“Aw,” Nancy says. “That was really sweet.” Deirdre: “Alright, let’s not hug or anything.” HEE.

Deirdre waves us off with, “Remember, things happen after midnight in Salem.” Should I start taking shots every time a character manages to name-drop the title of the game?

So we take Deirdre’s car back to the square, which looks very cool and shadowy at night. We retrace our steps back through the cemetery, and can now proceed past the Hathorne House sign to go up to the house itself.

Stepping past the Hathorne House sign will lead us into a cutscene of wandering through the woods. Spooky fog! Spooky trees! Spooky rain and weird noises! You know what’s even more terrifying than the forest at night, though?

Fucking Frank Hardy trying to hit us up. That’s truly horrific.

We do also bump into this ghost scarecrow here, which gives us a brief jump scare. Again, however, I am more terrified by the prospect of talking to Frank Hardy. I hope he doesn’t try to confess his love for us again. Anyway, we pick up, and Joe — who’s also on the line — immediately brings up that we’re in Salem. Nancy asks how they knew that, and Joe says the fire at Hathorne House was in the news. Teegan was apparently interviewed and mentioned that she had hired Nancy to investigate. “Hired? That’s news to me,” Nancy says. HEE. Pay us for our labor, Teegan!

Joe mentioned that he read about the fire in the Globe, so Nancy cottons on that the Hardys are in Boston. Joe’s all admiration that Nancy noticed that detail, like…being detail-oriented is our job, Joe. Anyway, he then remarks that she must keep Ned on his toes. “Well, to be honest, I haven’t really talked to him lately,” Nancy says. Frank’s all, “REALLY NOW.” Back off, Frank! YOU HAVE A GIRLFRIEND!! Despite my admonishments, however, Nancy invites the Hardys up to Salem to help with the case. I mean, are they not in Boston for a reason? Do they not have a case of their own? Then again, name a more iconic duo than the Hardy Boys and dropping their own cases to help out Nancy. It’s a miracle anyone still hires them.

The Hardys say they’ll try to come up as soon as they can and they try to make it sound like it’ll take a while, but they literally show up tomorrow morning, so whatever. We hang up and keep walking, but then we get a text from Deirdre. She tells us not to look behind us, because the GHOST will steal our SOUL! It’s pretty obviously a joke, but Nancy just texts back, “Oh.” Man, Nancy, throw Deirdre a bone. You can solve mysteries and have fun, you know. Deirdre adds that Mei isn’t talking, obviously because the plot can only progress when Nancy is there.

And here we are at the Hathorne House! SpOoOoOky! We go into another cutscene as Nancy approaches the house. The light in the top window comes on, we look up at the moon and the burnt house, the music keens, and then we have ANOTHER JUMP SCARE!

Lauren Holt comes up behind us and snaps, “WHAT ARE YOU DOING HERE?” It was funnier when Thanos said it like it was all one word. She tells us that this is private property and we’re trespassing. I mean…is that supposed to stop Nancy Drew? We tell her that we need to speak about Frances Tuttle, and Lauren asks if we knew her. We have three options, which will evoke varying levels of warmth in Lauren. If you pretend to know her or to have read about her in the papers, Lauren will be pretty frosty, but if you say, “No, but I want to,” Lauren will be nice to you.

Lauren offers us tea, and we tell her that we’re investigating the fire on behalf of the Parrys. We ask what Lauren thinks of Mei, and Lauren says that she used to feel sorry for her, but now she’s not sure what Mei might be capable of: “The Parrys look out for themselves and no one else. Always have.” This is a hint about who the Parrys actually are, except that particular “twist” was spoiled if you were paying attention to the development of this game at any point between 2015 and mid-2019. We’ll get there.

We ask about the will, and Lauren says that she’s looked for it but can’t find it. She’s sure there must be one, though, because Frances promised Lauren that Hathorne House would be left to her. How very Secret of the Old Clock of her. Lauren says that she’s hired Alicia Cole to help her fight the town taking the house.

Alrighty, let’s see where Lauren was when the Book of Apologies was stolen. She claims to have been working at Luminous Infusions; we can then ask her more about the shop. She calls it a mix of a tea shop and an apothecary, where she makes herbal remedies for people.

We bring up the ghost scarecrow that we saw on the path and we’re like, “You know, everyone had us thinking there would be real ghosts up here. DISAPPOINTED.” Lauren wants to know if we believe in ghosts, and Nancy’s like, “Not really, all the weird stuff I’ve ever seen has been the result of inhaling large amounts of carbon monoxide.” Lauren’s like, “Wow, you must have an insane amount of brain damage.” Just kidding. She’s merely all judgy, because she does believe in ghosts, and she thinks Nancy is just a hater because she doesn’t ~understand~ Salem’s history.

That’s it for Lauren — for now — so we say goodbye and leave the house.

And we launch into another cutscene. A sPoOoOky white glowing thing suddenly appears in the distance and starts approaching us. Nancy bleats that whoever’s doing this can’t scare her, but when we look around, there’s no one to be seen.

Nancy starts freaking out that it’s not real and ghosts totally aren’t real and WE HAVE A VERY CLOSEUP VIEW OF THE GHOST’S MOLARS RIGHT NOW, BUT IT’S NOT REAL!!!

We hear a creepy voice saying “CURSE NOT THE DARKNESS”, and then we smash cut to the loading screen. Eerie!

We cut to talking to Deirdre at the Parry house. One criticism I’ve seen of this game is that it sometimes feels more like an interactive movie than a game, which I think is fair — there are a lot of cutscenes that force you from point A to point B, instead of letting you choose where to go and what to do. Compare Shadow at the Water’s Edge, for example: after seeing the yurei in the ryokan, the game doesn’t cut to talking to Miwako; you can choose to search the room or go out and talk to the suspects. Of course, you still have to do both to progress, but you can choose the order. Additionally, the conversations in this game are often very long, with extended sections where you can’t pick the dialogue and merely have to sit and listen.

We start babbling to Deirdre about what we’ve seen. Now Deirdre is the skeptical one, and Nancy’s like, “Didn’t you want me to see the ghost and get freaked out?” and Deirdre’s like, “Yeah, but I didn’t think you actually would.” Hee.

We tell Deirdre what we found out about Lauren and Frances’s will. Deirdre muses that Judge Danforth never mentioned a will; Nancy says that everyone is working under the assumption that it doesn’t exist, since they can’t find it. But if playing these games has taught us anything, if a character ever casually offhandedly mentions that they wrote you into their will, that means they definitely did and there’s a hidden will somewhere.

Going back to the ghost, Deirdre shrugs that she has no idea how we saw what we saw, but both she and Nancy agree that the ghost sightings have something to do with the fire. She says they need to go back and see the ghost again to figure out what’s really going on.

“We make a pretty good team,” Nancy adds. “See, that’s proof right there that you’re definitely hallucinating,” Deirdre says. Heh. Part of me is sad that Deirdre has rejected our attempt to bond with her, another part of me thinks Nancy kind of deserves it for threatening to throw Deirdre in jail earlier.

We go upstairs, where the Hardy Boys call us. They have some quick banter following our conversation with them earlier, but then we can get down to telling them about this ghost business. Nancy admits that, despite having extensive experience with ghosts, this is the first one that has really scared her. This feels a little silly, to be honest — like, was that ghost really freakier than our carbon-monoxide-induced hallucinations of Clara Thornton? I like when they try to write Nancy a little more realistically — she’s an 18-year-old amateur detective, after all, not Sam Spade — but we are 33 games in. At this point, Nancy should know that the ghost is a result of gas poisoning/advanced robotics/an unrealistically large supply of glowing talcum powder.

Anyway, the Hardys decide to haul ass to Salem right away to help Nancy out, so let’s go to sleep and deal with them tomorrow.

Nancy wakes up, and there’s a brief moment of creepy music as she remembers the night before, then there’s a blink-and-you-miss-it close up of the ghost getting in our face. Jesus, Abigail, it’s 9 in the morning. Simmer down.

Deirdre then comes to wake us up (“Good morning, sunshine!” she chirps) and says that there’s something downstairs that’ll cheer us up. It’s the Hardy Boys, tragically. Deirdre, why would you think seeing Frank Hardy would bring me joy? I thought you knew me better than that 🙁

There’s not much to do upstairs, so let’s just go down and meet the Hardys. As ever, they’ve been here for five minutes and are already ruining things: they’re attempting to make “johnny cakes“, which are a cornmeal kinda pancake thing. The game just makes them look like regular pancakes, though, which made me think that “johnny cake” was just a twee-ass East Coast way of saying “pancakes”, like how my dad insists on calling sandwich meat “cold cuts.”

ANYWAY. So obviously it’s up to Nancy Drew to fix the Hardys’ mess, thus, it’s time for a cooking minigame! We have some written instructions, but they’re incomplete, so we have to guess the right amounts for the dry ingredients — the Hardys will say something positive if we put the correct amount of an ingredient in the mixing bowl, or they’ll tell us it’s wrong. This feels a bit lame, too — the second half of the game involves putting the right amounts of the wet ingredients in, with the amounts written for some of them, but not all. You can figure out the right amounts based on the information you’re given instead of just guessing, which feels like the kind of logic puzzle the older games had, and it would’ve been nice for the dry ingredient section to have done this, too.

So then you have to flip the johnny cakes at the right time (when they start steaming) to finish making them. You have to make 10 cakes, and after that we can sit down to breakfast and another conversation.

The Hardy Boys are unnecessarily overenthusiastic about Nancy’s cooking skillz, to which Mei remarks, “Ooookay.” Hee. I love her. Clearly a healthy and completely justified disdain for Nancy and the Hardys runs in the Shannon family.

Before getting down to business, though, Frank and Joe tell Nancy that they’ve been working on starting their own detective agency, and they’d like her to be a partner. I can only assume they’re asking her this because the Hardy Boys are terrible at solving crime and would need Nancy to carry all their cases. Deirdre’s like, “Maybe you can discuss your new business after you’ve solved the case I actually brought you here for.” “I believe what you saw was a real ghost,” Joe chirps. I bet Mei is thrilled that this is the crack team Nancy’s invited to help clear her name. Frank and Joe make plans to go to the cemetery to investigate any supernatural occurrences. I’m glad to they’re spending their time doing that instead of like, interviewing suspects or following up on clues for us.

Deirdre says she’ll go to the Salem library to investigate the history of the Hathorne House’s ownership, and Nancy says she’ll try to review the crime scene and evidence surrounding the break-in at Judge Danforth’s office. We recap for the Hardy Boys that someone stole a bunch of evidence related to the Accused Witches organization, and someone also stole the Book of Apologies when we were in Austria, and the two crimes seem connected since the book would have strengthened the AW group’s case. We also mention needing to collect everyone’s alibis.

The Hardy Boys ask if there’s anything else we should be focusing on, and Nancy says, “The theft at Moosham Castle.” Then she…tells them again about someone stealing the Book of Apologies while we were there. What? We literally just discussed this, Nancy.

Anyway, we’ve laid out what everyone’s meant to be doing today and have given ourselves some tasks, so let’s get moving. Before we leave, Frank reminds us that our culprit is going to great lengths to hide their crime, and that means they’re dangerous. “Remember that and be careful,” he says. Because an arsonist is more dangerous than a murderer or a terrorist organization?

Let’s see if Mei is a more sharing mood than she was last night. She emos at us that she’s glad we and the Hardy Boys are here and all, but she still doesn’t think we have a shot at solving the case. Nancy’s like, “Well, we’d have a way better chance of clearing you if you would just give us your alibi.” Mei refuses once again, because if she gave it to us now, this game would be way shorter.

We ask her why everyone is so suspicious of her, and Mei’s like, “It probably has something to do with the giant burn on my face.” She’s lucky the townspeople haven’t forced her into hiding in a theater where she plays the organ all day. We ask what happened in the fire that burned Mei, and she says that she was messing around in a shed that had some candles in it, and got stuck inside when it started to burn. She adds that she was nine years old at the time, and Nancy remarks that it’s pretty harsh for everyone to suspect her of arson based on a childhood accident. Mei just shrugs it off. Then we ask if she’s ever seen any ghosts up at Hathorne House, and she’s like, “No. Ghosts aren’t real.” Nancy: “Oh. Okay.” Heh. Good talk, Mei.

Just for fun, I tried to call the Hardy Boys, who apparently have made it all the way up to Hathorne House in the past two minutes. They’re fucking around with Joe’s ghost detectors and being absolutely useless, but Frank will tell us that they noticed security cameras outside town hall, so we should check the security footage re: the break-in.

Let’s not do that just yet, though. Instead, we can start checking on alibis, starting with Lauren. We drive down to the town square and visit her at Luminous Infusions (which is one of the shops right next to the museum), and then I guess we shout our questions to Lauren from across the room, because good Lord is she far away. Can’t we zoom in a little?

Anyway, Nancy gushes over the various herbs and remedies Lauren has, none of which we can see from here. Whatever. Nancy speechifies to Lauren about how witches were actually just old-school healers, and she thinks it’s cool that Lauren is continuing the tradition. Lauren says she’s glad that Nancy understands. Apparently some people in Salem think that Lauren is disrespecting history, which is weird, because they don’t seem to have a problem with Olivia’s overdramatic walking tour.

Speaking of whom, we ask if Olivia ever comes in to Lauren’s shop, but Lauren scoffs that Olivia is too busy catering to tourists to look into real witchcraft or history. I mean, fair enough. Lauren adds that Olivia totally made up that story about a coven that was in Salem 7 years ago — “She doesn’t care about the truth or who gets hurt.” Hmmm. And yet, we definitely saw a picture of Olivia, Teegan, and Lauren that was labeled “Coven”, so let’s see what Lauren has to say about that. Lauren says that the three of them used to hang out — specifically, in an old shed near the Parrys’ neighborhood — but they were never a “coven.” Hmm, but could that be the same shed Mei got trapped in?

Minor but still annoying issue with the subtitles in this game: they don’t show the full text of what you’re going to say, so you’re just blindly clicking on conversation options hoping that the full sentence won’t piss off the suspect.

Lauren tells us that she doesn’t believe in ghosts, usually, but she’s seen them up at Hathorne House. Nancy’s like, “Tell me more!” Lauren says that she saw the ghost of a woman, dressed in Puritan clothing, and she smelled like rotten fruit. Nancy is thrown by how specific Lauren’s description is. She’s like, “Maybe ghosts are real!” Really? That was all it took, Nancy?

We ask where she was the night Hathorne House burned down, and Lauren says that she was at work. She saw the house burning down from the road when she was on her way back. We try to needle her about how convenient it is for her that Hathorne House burned down, although I’m not totally sure how? The property’s not going to revert to Lauren just because it’s destroyed — unless they’re all assuming no one will want it once it’s destroyed, and Lauren can try to claim it then? I don’t know.

There’s an option to ask Lauren for a spare key to the house, but that feels a bit forward, so let’s get the second-to-last conversation tree out of the way. We ask about the herbs she has in the shop, which will start up a minigame. Lauren mentions needing help to keep up with all of her orders, so we’re going to go through her patient notebook and the old medicine book to match the symptoms with remedies. I guess patient confidentiality isn’t a thing when you’re not a licensed doctor.

We pick up the medicine book and see that the first page is signed by “Tituba.” Nancy doesn’t recognize the name, I guess because she skipped the English class where they studied The Crucible, probably because she was off doing a suspect’s chores for them. We also notice a piece of paper sticking out of the notebook, but when we move to look at it, Lauren tells us that it’s private.

We won’t force Lauren to hand over all her secrets just yet. Instead, we do the herb minigame — Lauren’s listed down her patients’ symptoms, with the symptoms ranked as Slight, Moderate, and Unbearable. Each symptom (headache, nausea, etc) matches one herbal cure, and each herbal mix we create has three parts. A Slight symptom needs one serving of the right herb in the mixture, Moderate needs two, and Unbearable needs three.

So for example, the mix for the above list of symptoms would be 1 part sage, 1 part ginger, and 1 part feverfew.

(I fucked this up like eighty times the first time I tried it, and Lauren started sniping at me all like, “I can’t sell this. Did you read the book properly?” Like, of course I didn’t, Lauren! I skimmed the instructions and then tried to cheat my way through like always!!!)

You may have also noticed a box on the counter with the herbs. It’s locked, and there’s an optional kind of Easter-egg-side-quest to open it and make truth serum that we can try to give to our suspects. I didn’t realize this was a thing and thus didn’t do it, but there you have it.

With that done, let’s ask Lauren about the key to Hathorne House. She isn’t bothered at all by our question, despite her touchiness earlier, and tells us that she doesn’t have one, but Alicia Cole does. We’ll go talk to Alicia in a minute, but first, let’s check in with Teegan and Olivia.

On our way to the museum, we get a bunch of texts from Joe about how ghosts are totally real, because we’re in a group chat with the Hardy Boys. This is my hell. Nancy and Frank start ragging on Joe, and he’s like, “Hey, I’m in this chat with you guys, you know!” Nancy and Frank both text “We know” at the same time, and Joe snarks about how cute they are. Gross.

Olivia’s shop is open, so let’s go talk to her. We ask where she was three days ago, when the Book of Apologies was stolen, and she claims to have won a spa-retreat-type-thing at a resort out of town. She chirps that it was all expenses paid, so she doesn’t have any receipts or proof that she was there. Convenient!

Then we ask her where she was the night Hathorne House burned down, and she says that she was “here”, which — well, first of all, we already got her alibi for the Hathorne House fire when we spoke to her yesterday. Second of all, at that time she claimed to have been doing her stage show, not being in her shop — which is kind of nitpicky, admittedly, since it boils down to the same thing (that she was working when the fire happened), but it feels like a mistake since the game also seems to have forgotten that we already asked her this.

We also ask her whether she’s seen any ghosts in Salem, and she goes off about how she’s seen dozens or maybe hundreds, and Salem is just full of ghosts, which honestly makes me think the novelty should’ve worn off for Olivia by now. Weirdly, we don’t ask her to describe any of the ghosts she’s seen, so we can’t compare her experience to Lauren’s or ours.

Finally, we confront her about the photo of her, Lauren, and Teegan. We note that it was labeled “Coven” and ask if the three of them were the coven that Olivia keeps talking about, that unleashed the dead spirits eight years ago. Olivia says that they were, since all three of them were going through a The Craft phase at the time. She adds that the three of them are still into witchcraft and history in their own ways — Teegan with her museum work, Lauren with her herbal healing business, and Olivia with her…witch…performance…thing. Nancy wants to know why they’re not friends anymore, but Olivia refuses to talk about it. I feel like that’s not really the pertinent question? Like what exactly did they do eight years ago, and why does Olivia think it has anything to do with Hathorne House burning down?

BUT F MY QUESTIONS, I GUESS. That’s it for Olivia, and we’ll end here, in the interest of not making this too long.

Up next: We get everyone else’s alibis and rely on nepotism to get around Salem.


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